Open World Analysis
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Deadly Premonition’s open world environment of Greenvale, Washington is defined by a pervasive dreariness – the sun’s presence is scarce, as eerie grey skies dominate. Eerie grey skies such as this are upsetting individually, but when that dreariness is paired with other sources of dreariness, spectacular – troubling – are the results. And so it
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Far Cry 4’s technically and artistically beautiful open world of Kyrat is constantly in a state of motion, the game world teeming with life. This bustling nature directly enhances the joys of exploration, which constitutes a considerable portion of the overall gameplay experience. The ample animal presence is amongst the greatest communicators of this life;
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Far Cry 5’s open world environment of Hope County, Montana, is frequently of a beautiful, atmospheric sort, expertly capturing life as it is lived within one distinct region of the vast, diverse United States, and all throughout the developers embraced sincerity, authenticity. Much technical excellence permits the developers to achieve this vision; draw distances are
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The Sinking City’s central location, the derelict Massachusetts town of Oakmont, is like a place lost to time; geographically isolated and absent from any maps, it has developed into a microcosm of sorts, largely unaffected and uninfluenced by the wider world, this isolation also resulting in the formation of a wholly unique society; Oakmont’s citizens
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Mirror’s Edge Catalyst’s open world city of Glass is abounding in creativity, its environments oftentimes singular in their beauty, perpetually engaging and arresting. The game’s greatest displays of creativity stem largely from the bold, liberal usage of color – tranquil blues and violets have a prominent presence, as do striking yellows; everywhere is vibrancy; everywhere
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Far Cry 3’s Rook Island is frequently beautiful, anchored by much technical excellency. Draw distances can be impossibly long, mountains and valleys visible always, save when enveloped in some thick jungle canopy, blotting out the skies, the surrounding geographic structures. This expansiveness, when it is on full display, does bely somewhat of a failing, as
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On a foundational level, Grand Theft Auto IV’s sprawling open world environment is not exactly unique, taking New York City as greatest inspiration, an environment adopted by countless others in the open-world genre – here, though, the city is not an exact replication, but an interpretation, something creative and imaginative, lending to the game a