amnesia

  • Amnesia: A Machine for Pigs is a self-styled horror title which is rarely horrifying; rather than being defined by tension and dread, the experience is defined by a damning boringness – dull forgettability abounds; player engagement is fleeting. Much boredom springs from the environments explored, mundane and boring all, the environments collectively characterized by their

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  • Amnesia: The Bunker’s central narrative is unintrusive, developed in a mostly unconventional fashion – discoverable documents dispersed throughout the game world, though environmental storytelling also has a prominent presence; formal cutscenes and protracted exposition sequences are absent, with roughly one in five of the documents featuring voice acting, which is mostly executed excellently, while the

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  • Amnesia Rebirth’s narrative is a nonsensical, muddled mess, rarely engaging, excessively abstract, poorly and lazily presented – after an immensely promising start, there is a rapid and constant descent into dull incoherence – very few are the positive attributes. The existence of this promising opening, meanwhile, only makes more frustrating that painful descent. Regarding this

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  • Amnesia: The Dark Descent’s greatest ambition – and greatest achievement – is related to the construction and maintenance of atmosphere. Unfolding in a sprawling manor deep in the woods of Prussia, the game is of a decidedly moody sort, arresting and impactful from the first. Clever manipulation of light and shadow contribute to this atmospheric

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