battlefield

  • Battlefield 1 is terribly bleak tonally, its themes characterized by a certain unflinching maturity; difficult subjects are not skirted but are instead embraced – narratively, the title is a masterwork. In terms of construction, it is comprised of five distinct “war stories,” each one being totally unique, featuring different protagonists and secondary characters, showing a

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  • In a major failing, Battlefield: Bad Company 2 displays a complete lack of originality, relying upon themes and ideas developed countless times over in different games and different media. This dearth of originality only prevents the game from ever forging its own distinct identity – matters sometimes seem soulless and uninspired, even as some efforts

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  • In efforts to assert its own distinct identity, Battlefield Hardline marks considerable departures from earlier titles in the series; the bombastic is mostly discarded, replaced instead by a more grounded, human narrative. Delivered in an episodic fashion, each mission is rather self-contained, though an overarching narrative is present. Given this manner of storytelling, missions begin

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  • Technically and creatively, Battlefield 4 remains a marvel, though the game’s strengths here are tempered by an uninspired narrative, which sees the player character, Recker, cooperating with his varied squadmates; their mission involves the leaping from creative environment to creative environment, each decidedly unique. From an Azerbaijanian village, characterized by brown deserts and dilapidated structures,

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