Borderlands

  • Borderlands’ narrative shows a complete dearth of ambition, stalling throughout, greater and deeper player engagement rarely achieved – the narrative exists as a mere framework for the gameplay, which is prioritized to the last. Opening the narrative is a brief, highly stylized cutscene, introducing the game’s trademark cel-shaded aesthetic, which imparts commanding uniqueness. This cutscene

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  • The various environments explored in Moxxi’s Heist of the Handsome Jackpot are all abounding in creativity and whimsicality, with a bold embrace of color and vibrancy. Traditional, expected casino-like environments are certainly present, reflecting a certain mundanity, but collectively, environmental diversity is immense, the title boasting environments which are decidedly not casino like, disrupting expectations.

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  • Borderlands 2 – Final Review

    Borderlands 2 is abounding in environmental diversity, presentation marking one of its greatest strengths. One moment, chilly tundra are explored, characterized by sheets of ice, some spanning frigid waters, others literally clinging to walls, forming an almost crystal like substance, while everything is tinged in an inviting shade of blue. An expansive draw distance helps

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  • Narratively, Borderlands shows a poverty of ambition, its story construction unremarkable and uninspired, with a total absence of character development, or the establishment of a singular, menacing antagonist. True, a solid motivation is established from the first, which consistently guides the player throughout, never wavering, one central anchor – here the game shows a sense

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