Borderlands 3 review
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Guns, Love, and Tentacles central narrative is wonderfully straightforward, centering around the marriage of two central, returning characters, Wainwright and Hammerlock, the pair choosing to begin their union in the distant, frigid, icy planet of Xylourgos, renowned for its unique, unconventional beauty, and accordingly a suitable site for the proceedings. The Vault Hunter, friend to
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The various environments explored in Moxxi’s Heist of the Handsome Jackpot are all abounding in creativity and whimsicality, with a bold embrace of color and vibrancy. Traditional, expected casino-like environments are certainly present, reflecting a certain mundanity, but collectively, environmental diversity is immense, the title boasting environments which are decidedly not casino like, disrupting expectations.
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In terms of presentation, Borderlands 3 is incredible, particularly creatively. The various explorable planets are full of diversity, each having their own unique character; the starting area, Pandora, with its sandy, oppressive deserts and craggy mountains is decidedly different from, say, the planet of Promethea, with its impossibly tall skyscrapers and seemingly advanced technology. Neon
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Borderlands 3 gets off to a fairly rough start. The starting environment, Pandora, has been featured heavily in prior games of the series, and thusly feels overused, stale; originality is lacking. The opening hours are slow and unremarkable, the deserts and landscapes mimicry of what has come before. True from a technical perspective the graphics
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Echoing very closely the openings from the previous games, a brief, artsy cutscene begins the narrative, with voice-over by the series’ trademark, greedy capitalist Marcus. “So, you want to hear a story?” We’ve heard this multiple times now, but his voice acting is of such a quality that it really isn’t aggravating. An in-engine cutscene