Far Cry 3

  • Alongside the Assassin’s Creed series, the Far Cry games serve as Ubisoft’s flagship. The games’ collective acclaim and popularity is easily understood, for each individual game is brimming with enjoyability; player engagement is immense, whether speaking of the earlier Far Cry 2 or the later Far Cry 5. Such player engagement has undergone expected expansion

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  • Far Cry 3’s Rook Island is frequently beautiful, anchored by much technical excellency. Draw distances can be impossibly long, mountains and valleys visible always, save when enveloped in some thick jungle canopy, blotting out the skies, the surrounding geographic structures. This expansiveness, when it is on full display, does bely somewhat of a failing, as

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  • Far Cry 3 – Final Review

    Far Cry 3’s narrative begins on a surprisingly high note, seeing the prompt introduction of the player character, Jason Brody, while also introducing the first primary antagonist, the mentally warped Vaas. Crucially introduced also is the gameworld, Rook Island, which morphs into a character in its own right. It was the apparent joys characterizing that

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  • Far Cry 3: Blood Dragon’s greatest narrative intention is apparent from the first: tell a quirky, eccentric tale, eliciting laughs and creating a more playful environment; here are no aspirations towards the grimy and gritty. A perfect balance is struck; despite the overbearing humor present within all facets of the narrative, the game never ventures

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