Grand Theft Auto IV

  • Continuing the trend defining The Lost and Damned and the base GTA IV, The Ballad of Gay Tony is fascinated with place, its evocation. Atmosphere and immersion are palpable, and Liberty City remains a monumental achievement in world design, brimming with believability and clever, astute attention to detail; the game world is transportive indeed, placing

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  • The Lost and Damned’s central narrative is decidedly character-driven in nature; the cast of characters is exhaustive and diverse – see most notably the player character, Johnny Klebitz, a figure defined by his complexity, a complexity which serves a distinguishing function – he is both alike and unlike the various other members of the Lost

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  • On a foundational level, Grand Theft Auto IV’s sprawling open world environment is not exactly unique, taking New York City as greatest inspiration, an environment adopted by countless others in the open-world genre – here, though, the city is not an exact replication, but an interpretation, something creative and imaginative, lending to the game a

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  • Grand Theft Auto IV is epic in scope; the journey the protagonist Niko Bellic embarks on is a long, winding one, a literal odyssey. Arriving in Liberty City, a supposed beacon brimming with opportunity, Niko is met with an affectionate reception by his loving if cowardly cousin, boyhood companion. Roman, though installed in Liberty City

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  • Grand Theft Auto IV exists as a heavily character-driven title, abounding in figures both compelling and vile, each uniquely memorable. The protagonist, Niko Bellic, hailing from an undisclosed Eastern European nation, is instantly likable, much of his endearing powers stemming from superb voice-acting, which communicates much about his past and the land he departed from;

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