Tomb Raider: Definitive Edition – Final Review

            Tomb Raider is, for me, a very special title. It succeeds both narratively and in its multiple, varied gameplay systems. Beyond these two things, its greatest achievement is the crafting of our protagonist, Lara Croft, who undergoes throughout her journey a notable shift, a maturation, and maybe even a phase of disillusionment; the LaraContinue reading “Tomb Raider: Definitive Edition – Final Review”

Tomb Raider: Definitive Edition – Impressions 2

            The more I play of Tomb Raider, the more I like it. Early on, a sort of foundation is laid for the player, orienting him to the world and informing him of the varied mechanics. Gradually, these core systems are logically built upon, increasing in difficulty in accordance with an increase in player skill.Continue reading “Tomb Raider: Definitive Edition – Impressions 2”

Tomb Raider: Definitive Edition – Impressions 1

The game opens with a striking CG cutscene, introducing our heroine Lara, whose character design is striking from the first, slight in terms of build, beautiful, all the while radiating a strong sense of the resolute – or potential to develop the resolute.  The other characters introduced in these early stages are also quite diverseContinue reading “Tomb Raider: Definitive Edition – Impressions 1”