Shadow of the Tomb Raider – Final Review

Shadow of the Tomb Raider’s central narrative structure is largely devoid of any originality, the primary narrative motivation being a painfully overused one – the world is on the verge of destruction, threatened by an ancient force which, if not vanquished, spells doom for all. Responsibility for the world’s saving necessarily falls upon the shouldersContinue reading “Shadow of the Tomb Raider – Final Review”

Rise of The Tomb Raider – Final Review

Rise of the Tomb Raider boasts a highly compelling narrative, abounding in mature themes, discussing such matters as dedication to the self, to family, to society. At the center of the narrative is the fabled Divine Source, said to contain the secrets of immortality, and thusly heavily desired, sought by those with altruistic motivations, andContinue reading “Rise of The Tomb Raider – Final Review”

Tomb Raider: Definitive Edition – Impressions 2

            The more I play of Tomb Raider, the more I like it. Early on, a sort of foundation is laid for the player, orienting him to the world and informing him of the varied mechanics. Gradually, these core systems are logically built upon, increasing in difficulty in accordance with an increase in player skill.Continue reading “Tomb Raider: Definitive Edition – Impressions 2”

Tomb Raider: Definitive Edition – Impressions 1

The game opens with a striking CG cutscene, introducing our heroine Lara, whose character design is striking from the first, slight in terms of build, beautiful, all the while radiating a strong sense of the resolute – or potential to develop the resolute.  The other characters introduced in these early stages are also quite diverseContinue reading “Tomb Raider: Definitive Edition – Impressions 1”