Amnesia: Rebirth – Final Review

Amnesia Rebirth’s narrative is a nonsensical, muddled mess, rarely engaging, excessively abstract, poorly and lazily presented – after an immensely promising start, there is a rapid and constant descent into dull incoherence – very few are the positive attributes. The existence of this promising opening, meanwhile, only makes more frustrating that painful descent. Regarding thisContinue reading “Amnesia: Rebirth – Final Review”

Trine: Enchanted Edition – Final Review

Trine’s central narrative is abounding in charm and whimsicality, though suffering from a relative dearth of originality – foundationally, it is simplistic, firmly adhering to the tropes of the fantasy genre, being a “fairy tale” of sorts. But life and humor are injected throughout, the narrative unfolding (predictably?) within a fallen kingdom, once renowned forContinue reading “Trine: Enchanted Edition – Final Review”

Shadow of the Tomb Raider – Final Review

Shadow of the Tomb Raider’s central narrative structure is largely devoid of any originality, the primary narrative motivation being a painfully overused one – the world is on the verge of destruction, threatened by an ancient force which, if not vanquished, spells doom for all. Responsibility for the world’s saving necessarily falls upon the shouldersContinue reading “Shadow of the Tomb Raider – Final Review”

Far Cry 4: Valley of the Yetis – Final Review

Being mere DLC, it follows that Far Cry 4: Valley of the Yetis is defined by restrained ambitions, though these lesser aspirations do not result in a dearth of enjoyability – far from it. The gameplay systems underpinning the base game were foundationally sound, excellent, so it follows that the systems here are sound andContinue reading “Far Cry 4: Valley of the Yetis – Final Review”

D4: Dark Dreams Don’t Die – Final Review

D4: Dark Dreams Don’t Die’s central narrative is wonderfully and fiercely unique, passionately embracing a more gay, playful, and lighthearted tone, itself at odds with an industry which values and champions narrative bleakness, narrative darkness; in all facets of its construction, the tonally disheartening is broken with. D4, with this playfulness and constant insertion ofContinue reading “D4: Dark Dreams Don’t Die – Final Review”

Dishonored: The Knife of Dunwall and The Brigmore Witches – Final Review

When considered alongside the base game Dishonored, its two primary DLC adopt a more narrative-centric approach; story is wonderfully prioritized, emphasized just as much as the central gameplay; The Knife of Dunwall and The Brigmore Witches both thrive on narrative, this thriving helping the DLC achieve and assert its own distinct identity, splintering away fromContinue reading “Dishonored: The Knife of Dunwall and The Brigmore Witches – Final Review”

Firewatch – Final Review

Firewatch’s narrative is a fairly straightforward construction, centering around the relocation of the player character, Henry, who leaves home and settles in a vast Wyoming wilderness preserve, desirous of escaping from the outside world with all its oppressions, hostilities, heartbreak. And Henry has long known heartbreak – consider the flagging mental state of his wife,Continue reading “Firewatch – Final Review”

Borderlands 3: Psycho Krieg and the Fantastic Fustercluck – Final Review

The central environments explored in Psycho Krieg and the Fantastic Fustercluck are oftentimes impossibly beautiful – and frequently very bizarre. Each individual map is brimming with Gearbox’s characteristic creativity, honed over many years now and nearly perfected. The imagination on display here is indeed remarkable, though this DLC is characterized by quite radical departures regardingContinue reading “Borderlands 3: Psycho Krieg and the Fantastic Fustercluck – Final Review”

Far Cry 4 – Final Review

Far Cry 4’s sprawling open-world environment of Kyrat, a state nestled in the bosom of the vast Himalayas, is impossibly beautiful, sharply clinging to reality though injecting life and creativity into that realism, with vibrant coloration and a pervasive sense of crispness. Startingly, arresting coloration abounds; oranges have a prominent presence, as do azures, theContinue reading “Far Cry 4 – Final Review”

On Stealth Video Games

The stealth genre by nature is brimming with opportunity for great player engagement, primed to evoke an experience characterized largely by tension, the genre benefitting greatly from its oftentimes slower, more plodding pace relative to other popular genres, like the FPS genre or third-person shooters. Those games mostly embrace the bombastic; stealth games have theContinue reading “On Stealth Video Games”