Assassin’s Creed: Brotherhood – Final Review

When considered alongside its immediate predecessor, Assassin’s Creed: Brotherhood is defined by relatively constrained ambitions; epicness is rejected. Far from a failing, the narrative ultimately benefits from its hyperfocusedness, the core plot spanning a scant six or seven years, while Assassin’s Creed II’s narrative unraveled over some winding two or so decades; succinctness is totallyContinue reading “Assassin’s Creed: Brotherhood – Final Review”

Coffee Talk: Episode 2 – Final Review

Coffee Talk: Episode 2 possesses an astonishing degree of charm and heart; the game’s defining attribute is its overflowing sincerity. At the heart of this charm, this sincerity, rests the core narrative, a rather profound construction indeed, frequently dwelling upon profound matters and featuring traditionally profound characters – all throughout are successes. Complementing these inherentContinue reading “Coffee Talk: Episode 2 – Final Review”

Adam’s Venture: Origins – Final Review

Adam’s Venture: Origins is a decidedly unoriginal and decidedly ambitionless title; dullness and forgettability abound, dominate. The narrative proper embodies these two negative principles in equal measure, though damnably dullness and the unmemorable exist alongside a plodding pacing, a ploddingness which never disappears; traction is never gained, even as the narrative reaches its conclusion afterContinue reading “Adam’s Venture: Origins – Final Review”

Amnesia: A Machine for Pigs – Final Review

Amnesia: A Machine for Pigs is a self-styled horror title which is rarely horrifying; rather than being defined by tension and dread, the experience is defined by a damning boringness – dull forgettability abounds; player engagement is fleeting. Much boredom springs from the environments explored, mundane and boring all, the environments collectively characterized by theirContinue reading “Amnesia: A Machine for Pigs – Final Review”

On Multiplayer Video Games

Multiplayer games are thriving in the present moment, and their widespread popularity and success is easily understood. Foundationally, multiplayer titles offer experiences absent and forever absent in the conventional single player title – a rift exists, multiplayer games oftentimes capable of profounder player engagement, for in a multiplayer title the player is engaging with aContinue reading “On Multiplayer Video Games”

Assassin’s Creed II – Final Review

Assassin’s Creed II’s central narrative is ambitious in nature, chronicling multiple decades of the player character Ezio Auditore’s existence, a profound character and a singularly likable one – Ezio anchors the narrative, and even as it periodically loses its way, he is always present to instigate redirection, a return to profoundness and emotional and cerebralContinue reading “Assassin’s Creed II – Final Review”

Lake – Final Review

Lake’s central narrative is unquestionably its finest achievement – profoundness abounds; intense emotions are frequently and fiercely stimulated, positive and negative both. Much of this swelling success is attributable to the consistent heart and sincerity often on display, a defining characteristic, though another source of narrative success stems from the narrative’s overall originality, the developers’Continue reading “Lake – Final Review”

Middle-Earth: Shadow of Mordor – Final Review

Middle Earth: Shadow of Mordor’s core narrative is severely fragmented – multiple disparate narrative threads are explored in turn, though ultimately those explorations are fruitless; the game absolutely overreaches. Narrative missteps are foundationally frustrating and upsetting. But narrative missteps which arise from immense ambitions are far more frustrating and upsetting. And so it is here,Continue reading “Middle-Earth: Shadow of Mordor – Final Review”

Assassin’s Creed – Final Review

Assassin’s Creed is defined by its rigidness, firmly adhering always to structure – the narrative especially is formulaic, is mostly unambitious and unengaging in nature, characterized by failure. One major failing – a further display of ambition’s absence – is observable within the secondary characters; or rather their lack. Save for the player character Altair,Continue reading “Assassin’s Creed – Final Review”

Open World Analysis – Deadly Premonition

Deadly Premonition’s open world environment of Greenvale, Washington is defined by a pervasive dreariness – the sun’s presence is scarce, as eerie grey skies dominate. Eerie grey skies such as this are upsetting individually, but when that dreariness is paired with other sources of dreariness, spectacular – troubling – are the results. And so itContinue reading “Open World Analysis – Deadly Premonition”